08:48:42 | Stack GUIOptimizer increased to 30000
08:48:42 | Stack GUIOptimizer increased to 60000
08:48:42 | Stack GUIOptimizer increased to 120000
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
d:\svns\pcm18\dev\sources\gamecycling\game\GuiOptimizer.inl(0083): 08:48:42 | ASSERT ! Too much vertices, OMG more than 65536 vertex, are you crazy ? (m_sCurrentItem.m_uiNumVertex < static_cast<unsigned int>(static_cast<unsigned short>(-1)))
08:48:42 | Stack GUIOptimizer increased to 240000
08:48:42 | Stack GUIOptimizer increased to 480000
08:48:42 | Stack GUIOptimizer increased to 480000
08:48:42 | Stack GUIOptimizer increased to 960000
08:48:42 | Stack GUIOptimizer increased to 960000
08:48:42 | Stack GUIOptimizer increased to 1920000
08:48:42 | Stack GUIOptimizer increased to 1920000
08:48:42 | Stack GUIOptimizer increased to 3840000